[-empyre-] Re: Gazira Babeli's exhibition
I forgot to post the location of Gazira Babeli's exhibition that I
talked about in my previous post (see below). It's still on if you
haven't already visited I recommend it
http://slurl.com/secondlife/Odyssey/48/71/24
cheers
kathy
Kathy Cleland wrote:
Hi everyone, and thanks for the introduction Melinda :),
Although I have been investigating virtual worlds since the late
1990s, I'm still a bit of a Second Life newbie.
I logged onto SL for the first time in mid-2006, but various
frustrations (including an old computer) made the experience quite
difficult to negotiate and I still find the whole Second Life
phenomenon both intriguing and frustrating - often both at the same
time! However, I actually find the newbie experience a particularly
interesting one and will post more about that later.
First though, it's been great reading Patrick's postings about using
Second Life as a performative space and, in my own limited experience
of Second Life, the most interesting stuff I have come across is
definitely the performative. As Patrick has already mentioned, Eva and
Franco Mattes' re-enactments of famous performance art pieces of the
1960s and 1970s, as well as the work of Second Front and artists like
Gazira Babeli make the most of the real-time graphics capabilities of
virtual worlds and their ability to involve the audience as active
participants rather than just passive viewers and audiences. I've also
been quite enchanted by Adam Nash's interactive artworks/musical
instruments but as he will be joining the discussion himself in a few
days perhaps it's best to leave that discussion until then ...
Visiting Gazira Babeli’s retrospective exhibition 'Collateral Damage'
in the Exhibit A gallery on Odyssey Island is a Second Life experience
that shouldn't be missed. It's a bit like entering an Alice in
Wonderland world, simultaneously magical and uncanny. Describing
herself as a 'code performer' Babeli makes use of the elastic virtual
physics of the digital terrain to create interactive art works where
audience interaction sets off a series of playful, unpredictable and
sometimes disturbing animations. Her Andy Warhol inspired work 'Second
Soup' traps your avatar in a looped animation within the soup can
(‘You love pop art but pop art hates you!’ the work tells you).
Another work, 'Come Together' enables audience avatars to morph and
merge into a collective living sculpture. Or you can even take on
Gazira's identity - buying her self-portrait (for the very modest sum
of 1 Linden $) enables you to wear her avatar. Everything is
interactive and you have to be careful what you touch, and what you
agree to sit on! Taking up Gazira's invitation to sit in a chair in
the exhibition, my avatar was possessed by one of her voodoo-like
‘performance codes’ and began to spontaneously make strange arm and
hand gestures. Sitting on a chair in one of the paintings on the wall
triggered an even more disturbing transformation as my avatar body was
grotesquely distorted and deformed, body parts stretching and swapping
place even after I freed myself from the chair and tried to escape!
There's a fine line between performance art and griefing in Second Life!!
Kathy Cleland
--
Lecturer, Digital Cultures Program
S316, John Woolley Building A20
University of Sydney
phone: + 61 2 93514721
mobile: 0411 474 551
www.arts.usyd.edu.au/digitalcultures
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